Necronomicon Pc 98

Necronomicon pc 98 games
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Posted: February 24th, 2015, 3:07 am

Joined: March 1st, 2014, 11:22 am
Posts: 181
Location: abcdefg
Peter,too many chinese go here,I will leave for a long time
Some things, I do not want to say
I think Only Mr.Ryo-Cokey Understand my feelings
Peter,you are Good man,but in china,The poorest people is Good man.
i will come back


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Posted: February 24th, 2015, 7:34 am

Joined: June 7th, 2008, 8:51 am
Posts: 924
Location: South Africa
Peter,too many chinese go here,I will leave for a long time
Some things, I do not want to say
I think Only Mr.Ryo-Cokey Understand my feelings
Peter,you are Good man,but in china,The poorest people is Good man.
i will come back

Well, I don't know where you are from, or what your situations is, but I wish you safety and good luck. Thank you for all your contributions, and come back when you can - we'll miss you.


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Necronomicon pc 98 downloadNecronomicon

That is simply not true. While, obviously, the plot and setting play second fiddle to gameplay, much like the way it is in Doom, I know for a fact a lot of people (myself included) appreciate the first Quake for the gritty, oppressive atmosphere and heavy Lovecraftian influences embedded into the story. Necronomicon: PC-98: 1994: Necronomicon - Digital Pinball: Sega Saturn (SSF) 1996: KAZe: Necros no Yousai: TurboGrafx-16 (HES) 1990: Nectaris - Military Madness Nectaris: Playstation (PSF) 1998: Matrix: Nectaris GB: Game Boy (GBS) 1998: TamTam: Need for Speed - Carbon: Playstation 2 (PSF2) 2006: Need for Speed - Carbon Own The City. Reviewed for Windows: Pentium 166 (200 recommended, Pentium 233 for DVD version); 16 MB RAM (32 MB with Windows 98); 4x CD-Rom (8x recommended) Also available for G3 or iMac: 32 MB RAM, 3D Card, 8x CD-ROM, System 8 or greater.

Posted: February 25th, 2015, 9:32 am

Joined: January 19th, 2012, 4:02 pm
Posts: 72
Looking for a few:
Kuro no Danshou
Es no Houteishiki
Necronomicon


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Posted: February 25th, 2015, 12:41 pm

Joined: February 23rd, 2015, 5:00 pm
Posts: 7
Location: Russia
Looking for a few:
Kuro no Danshou
Es no Houteishiki
Necronomicon
Kuro no Danshou HDI
Es no Houteishiki HDI
Necronomicon FDI


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Post subject:Re: PC-98 Requests

Joined: January 19th, 2012, 4:02 pm
Posts: 72
Looking for a few:
Kuro no Danshou
Es no Houteishiki
Necronomicon
Kuro no Danshou HDI
Es no Houteishiki HDI
Necronomicon FDI

Thanks mate


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When the author and publishers will receive the notification of your payment, you will get via email (within 24 - 48 hours) access to enter the author protected member area to download The Complete Necronomicon Software (Special Limited Edtion). For all Windows systems (98, ME, NT, 2000, XP,Vista and WIN 7/8).

Posted: February 28th, 2015, 11:12 pm

Joined: April 12th, 2009, 9:04 am
Posts: 188
Location: Italy
I can't find these game anywhere.Could somebody have them?Thanks
Popfuil Mail
Destructor
Jump hero
Runner's High
Summer Ball (Alternate Title: Natudama)
Kaien
Alantia
Carax 92
Instead, I find these two doujin shooters unknown (to me, at least..):
Planet Earth
http://541y.free.fr/pc98softs/planette.zip
Rising Fire
http://541y.free.fr/pc98softs/risingfire.zip


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Posted: March 1st, 2015, 1:23 am

Joined: March 17th, 2008, 8:43 pm
Posts: 93
This was lying on my hard disk so grab it :
Popful Mail
https://mega.co.nz/#!N5YBhJSY!g6xbJJIG_WkyVTjW1zL-SBG-qWhm29NoY3QsdBK8RLA
Pass : Scatman

I have most of your requests but it will get some time to find them.

_________________
My Youtube ChannelSega Saturn Database


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Posted: March 1st, 2015, 1:30 am

Joined: March 17th, 2008, 8:43 pm
Posts: 93
They were on my hard disk so here you are :
https://mega.co.nz/#!UkAzkATb!oMFIYV6cWlAsArUasWr50dLCbSDtkeS7-piY00ZRYkc
Pass : Scatman

Game list :
------------
Abunai Tengu Densetsu (need correction, did I spell it right? あぶないてんぐ伝説 )
Crescent Moon
DPS
DPS SG Set 1
DPS SG Set 3
Dr.STOP!
Little Vampire
Mugen awa kage
Uchuu kaitou funny bee
(need correction here , did I spell it right ? -> 宇宙快盗ファニーBee )
Rance 1
Rance 2
Rance 4.1
Rance 4.2
Super DPS
Toushin Toshi 1 & 2
(need correction for the same reason 闘神都市 )

_________________
My Youtube ChannelSega Saturn Database

Last edited by Scatman on March 2nd, 2015, 11:33 pm, edited 1 time in total.

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Posted: March 1st, 2015, 10:01 am

Joined: February 23rd, 2015, 5:00 pm
Posts: 7
Location: Russia
I can't find these game anywhere.Could somebody have them?Thanks
Popfuil Mail
Destructor
Jump hero
Runner's High
Summer Ball (Alternate Title: Natudama)
Kaien
Alantia
Carax 92
Popfuil Mail FDI HDI
Destructor FDI
Jump Hero FDI
Runner's High FDI
Natudama FDD FDI
Kaien HDI
Alantia FDD
Carax 92 FDI


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Post subject:Re: PC-98 Requests

Joined: April 12th, 2009, 9:04 am
Posts: 188
Location: Italy

Popfuil Mail FDI HDI
Destructor FDI
Jump Hero FDI
Runner's High FDI
Natudama FDD FDI
Kaien HDI
Alantia FDD
Carax 92 FDI

Thank you very much for these.
Do you know if it's possible to launch Popful Mail from a directory on HDD and not using the HDI version (I do compilations of games on a single HDD image)?It seems it requires old version of DOS


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Posted: March 2nd, 2015, 8:43 pm

Joined: March 24th, 2008, 1:50 am
Posts: 450
Location: Salad Kingdom
Thanks for the uploads!
Corrections:
宇宙快盗ファニーBee
Uchuu Kaitou Funny Bee
闘神都市
Toushin Toshi


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Posted: March 2nd, 2015, 11:32 pm

Joined: March 17th, 2008, 8:43 pm
Posts: 93

_________________
My Youtube ChannelSega Saturn Database


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Posted: March 3rd, 2015, 3:40 pm

Joined: February 23rd, 2015, 5:00 pm
Posts: 7
Location: Russia
Thank you very much for these.
Do you know if it's possible to launch Popful Mail from a directory on HDD and not using the HDI version (I do compilations of games on a single HDD image)?It seems it requires old version of DOS
Finally.
I'm using this MS-DOS, mount first MS-DOS FDI and Popful Mail HDI. After booting press F9 or select bottom option. CMD:
C:
CD POPFUL
POPFUL

and game is running.
Sorry for my bad English.


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Post subject:Re: PC-98 Requests

Joined: January 19th, 2012, 4:02 pm
Posts: 72
Looking for a few:
Kuro no Danshou
Es no Houteishiki
Necronomicon
Kuro no Danshou HDI
Es no Houteishiki HDI
Necronomicon FDI

Thanks mate

What emulator should I be running these on, because when I try to boot KnD nothing happens and it asks me for a system disk or something.


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Necronomicon
Posted: March 4th, 2015, 1:41 pm

Joined: February 23rd, 2015, 5:00 pm
Posts: 7
Location: Russia
What emulator should I be running these on, because when I try to boot KnD nothing happens and it asks me for a system disk or something.
Use MS DOS, KnD has only one directory 'kurodan'. Go to the 'kurodan' and run 'kuro.bat'.


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Necronomicon Pc 98 Emulator

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Necronomicon - The Dawning of Darkness

Developer: Wanadoo

Publisher: Dreamcatcher Interactive

Released: 2001

PC Requirements:Windows 95/98/ME, Pentium 166 MHz, 16 Mb RAM, 4 x CD-ROM, 3D Accelerator Video Card.

Necronomicon pc 98 pc

by Singer

To all appearances, Necronomicon was a can't-miss prospect. With a theme based on the Book of the Dead, sporting sufficiently haunting box art, and created by the talented folks at Wanadoo/France Telecom Group, it begged to be bought and played with the lights off and the sound up. Still, I was wary – expectations are a dangerous thing.
Necronomicon claims to be inspired by the works of H.P. Lovecraft. I've never been a fan of this type of name-dropping unless the quality of the imitation comes pretty darn close to the original. So does this game do its source material proud? Let's take a deeper look – we won't have to look far.
When installing the game on Win XP, I thought I was in trouble immediately when an error message told me that it used a .DLL file designed for Windows NT, but it proved not to be an issue. The game comes on two CD's, and runs almost completely from the discs. There are no install size options, and no way to avoid the dreaded 'load from disc 1' scenario. Argh!
During installation, rather than continue to gawk at the splash screen proclaiming the name Necronomicon: The Dawning of Darkness, I decided to flip through the manual entitled Necronomicon: The Gateway to Beyond... Huh?? Oh, OK – yet another victim of the UK/US DreamCatcher multi-name syndrome. Still, it's one thing to wear different nametags on either side of the pond, but it strikes me as an ill omen when a game can't make up its mind what it's called. It's a minor point, but it does speak to quality – it's the TITLE, fer cryin' out loud!
The story begins in Pawtuxet, Rhode Island, circa 1927. Young William Stanton receives a visit from his good friend, who is clearly disturbed and gives William a mysterious artifact. He instructs William not to give it to anybody - particularly himself, should he ever ask for it back. With that, he's gone, leaving William (and us) to unravel the mystery.
The game plays out in first person perspective, with 360 degrees panning, plus the ability to look up and down (someone has to invent a term for this – Spherical Panning? Bubble-View?) Unlike most games of its ilk, Necronomicon has a cursor that's fixed in the center of the screen, and you pan the view screen around it. You'll quickly adjust, but it's still an unusual interface choice that serves no apparent purpose. The inventory screen is easily accessed, and a map allows for simple navigation.
The game's graphics are one of the highlights, if a rather limited one. You won't be visiting many locations, but those you do will be nicely rendered, capturing the game's eerie atmosphere nicely. My only complaint is the (intentional) use of darkness during one lengthy session. I had to crank the brightness on my monitor and still had some trouble making my way.
One (unintentional) amusing aspect of the graphics is the stylistic direction of the many cutscenes. Rather than simply show the scenes from a static perspective, Necronomicon cuts from bizarre angle to bizarre angle. I applaud the effort, but unless you enjoy literally looking over people's shoulders, or staring at closeups of hair follicles, you'll find the attempt too contrived.
The sound effects are appropriately creepy, and the voice acting is generally acceptable. The lone exception, unfortunately, is the main character, who displays none of the range of emotion you'd associate with his experiences. No subtitles are offered, which would really come in handy in several instances.
The game ran smoothly throughout, except for one segment of connected cutscenes, which looped when I tried to save. Fortunately, my save was registered properly, and when I loaded it up, the game proceeded fine from there.
So far, so good. If technical merit was the only thing a game was judged on, Necronomicon would rate quite highly. Alas, there are other trivial matters such as puzzles and story that warrant some attention.
On two separate occasions, Stanton himself beautifully captured my impressions of these aspects of the game. Take it away, William...
'It's probably just as well that I wasn't depending on reason.'
Yikes!! The other?
'I don't want to go back to the bungalow, for fear of losing my mind.'
Easy for HIM to say – we have no such option. Yes, after a relatively promising start (forgiving some aimless wandering), the story seems to give up any pretense of making sense. As the plot progresses, you'll uncover occult secrets into an ancient evil that seeks to control death... or something like that. Frankly, the game seems content to plunge into convoluted twists of alchemy, necromancy, and arcane symbolism.
The puzzles also devolve into a frenzied string of non-sensical, trial-and-error inventory combinations, with a couple of timed sequences in the mix. You can also 'die' in several places, so saving is important. (Side note – one death animation has you carelessly stepping feet first into a man-sized hole. Since you'll see it frequently, you may as well enjoy the comical view of William plummeting HEAD first to his doom. Gotta love those zany game physics!)
As bad as these puzzles may seem after a while, little would you expect to be THANKFUL for them when at last you near the endgame and run smack dab into a maze... after maze... after maze...
If ever a game smacked of running out of time and money during production, Necronomicon is it. The cautious pacing of the first half was completely abandoned; clues that suggested future relevance were never re-visited; and the storyline had monumental gaps that resulted in more than a little head scratching and hair pulling. Even the grand finale seems like a rushed attempt to wrap up, rather that address the multitude of unanswered questions.
Hey, I'd never blame a developer for cutting corners to salvage a product. My real objection is that they didn't recognize the inevitability sooner. As it is, what begins as an interesting, atmospheric mystery finishes as a mutant X-Files episode on steroids.
Is the game a disappointment? I'd have to say yes. Is it a total loss? Not at all! There are plenty of entertaining moments in the game; they're just not nearly consistent enough. If you're interested at all in occult mysteries, give it a whirl. If you're a fan of Lovecraft, you might want to lower your expectations heading in. If you're just a casual adventurer looking for the best the genre has to offer, you won't find it here.

Final score: 56%
System Requirements:
Windows 95/98/ME
Pentium 200 MHz
32 MB RAM
8x CD ROM
16 bit sound card

This document may not be distributed without express written permission of the author and the content may not be altered in any way.

For questions or comments on this review,
Please write to: Singer

design copyright © 2003 GameBoomers Group

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