- LINK: INSTALACION: 1- Copiar el archivo KONAMI-WIN32PES6OPT y pegarlo en DocumentsK.
- Yah, kitserver sangat penting untuk game pes jika mau memodifikasi game tersebut. Dengan bantuan kitserver, kita bisa mengedit seragam, lapangan, stadium, bola, dan masih banyak lagi. Bagi - bagi sedikit tentang pes 6 nih, khususnya Download Kitserver Pes 6 Terbaru 2015.
Kitserver ini merupakan loader dan manager untuk beberapa aspek di dalam game pes 6. Aspek-aspek itu antara lain kit (seragam tim), ball, LOD Mixer, stadium, face, boot dan afs module. PES 2017 Smoke Patch 17.1.6; PES 2017 T99 Patch V3.1; PES 2017 Black Edition Patch 2020; PES 2017 Professionals Patch V5.3; Tools: PES 2017 DpFileList Generator. For more check categories in top menu.
kitserver adds more work for CPU, GPU, and operating system (memory management, for example) - there's no question about it. On some computers it is more noticeable than on others. It's not always a question of faster CPU or more RAM or newer videocard.
As correctly mentioned earlier, there's lots of factors here: bigger textures (HD kits/balls), LOD modification, crowd fix, aspect ratio correction for widescreens - all of this affects the game engine. There's no way to completely avoid that.
We (kitserver dev.team) make every effort to minimize this effect, but we don't always succeed. That said, it would be helpful, if people who can see the diffference clearly, did some investigation, for example trying to isolate exactly which kitserver module has the most adverse effect on performance. (A fair amount of work is done by kload.dll, so be sure to test the case when everything is disabled in the kload.cfg.)
Overall, this is a useful discussion, and hopefully we can improve the performance, and get back to that 'smoothness' of unmodified gameplay.
Please, report your own investigation in this thread.
1.Prepare your PES 6 balls files, files can be consist of:
-Texture files (You have to know the right mdl for every texture, more information about ball texture and mdl files click HERE)
2.Open your kitserver, then go to your balls files placed. For example, I have installed my PES 6 and my kitserver in directory E: then i will open E:Program FilesKONAMIPro Evolution Soccer 6kitserverGDBballs
3.For this tutorial you will see 2 folders, 1 text file and 1 texture file. There is the complete explanation:
-mdl folder (contains mdl files). Never ever rename/delete this folder or your balls won’t work
-Map text files contain the configuration file for ballserver
“Nike Seitiro Serie A','newballmdl2.bin','Recent Ballseriea.png'
'newballmdl2.bin'= Mdl used file name
'Recent Ballseriea.png'= Recent Ball is the texture’s folder name, seriea.png is the ball texture’s name. If you put texture file outside a folder (directly in balls folder), you can only write seriea.png (so you map will be like this: “Nike Seitiro Serie A','newballmdl2.bin',' seriea.png').
4.Put the right balls texture inside your folder (example: I named my texture file as “Recent Ball” if you want to manage it easily)
5.Write the configuration for ballserver in map.txt. watch every character you typed. One little mistake can make your ball won’t work. So use your extra eagles ayes to do this.
7.Open your PES then watch the result. If you fail check again your balls texture, mdl that you use and the ball configuration in map.txt
Kitserver Pes 6
8.Download my balls example HERE. Happy trying and editing. If you still found any trouble, just let me know.