Kingdom Hearts Hd 2.5 Remix Ps3 Download

Genre:RPG / Action
Multipleer:1X
online:No
Kingdom hearts hd 1.5 + 2.5 remix ps3 download
Stereo 3D:No
Kingdom Hearts HD 2.5 remix is one game consisting of three games: Kingdom Hearts II - released in 2005 for PS2, Kingdom Hearts II: Final Mix + - 2007 PS2 and Kingdom Hearts: Birth by Sleep - 2010 PSP). All these games were previously released on the Playstation 2 and PSP. And now, having slightly changed graphically, they merged together for the Playstation 3.The game takes place in a universe based on Disney cartoons and jRPG, and the characters are famous cartoon characters and heroes of Japanese role-playing games. The player will save the world, friends, solve puzzles and participate in various quests, simultaneously pumping the character. Remix
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A previous collection, Kingdom Hearts HD 1.5 ReMIX was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017. Dive into the epic, adrenaline-pumping quests of the Kingdom Hearts saga that you've been missing with Kingdom Hearts HD 2.5 ReMIX. Featuring Kingdom Hearts II Final Mix originally released on the PlayStation 2 and Kingdom Hearts Birth By Sleep Final Mix for the PSP, this fully remastered, high-definition compilation brings two popular titles to the Americas for the first time ever. Kingdom Hearts HD 2.5 ReMIX is the follow-up compilation to Kingdom Hearts HD 1.5 ReMIX, and will be available exclusively on PS3. It includes Kingdom Hearts II Final Mix, Kingdom Hearts Birth.


Spent an hour of my time to go through the active memory of the RPCS3 emulator version 0.0.5-7388 with Kingdom Hearts II: Final Mix (from the collection disc) and grabbed all the static memory addresses used for numerous things in the game.
What it does:
- Allows freezing of HP and MP
- Munny Modification (See note in trainer for details as it's a Big Endian 4 Byte! Max value included in a note)
- Removing MP Regeneration (Instant refill if frozen at 0)
- Drive count modifier (just freeze it at your max drive without form on, you can reuse it instantly after you revert)
- Almost complete item adder/count modifier. (All organized woot!)Kingdom
- Update 1.1: Added Experience (with a viable Big Endian number)
- Update 1.2: Added Gummi Ship Medal, Score, and Kill modifiers. (With max Big Endian numbers)
- Update 1.3: Added current and maximum AP modifier for Sora (0 - 255)
-

Kingdom Hearts Hd 2.5 Remix Ps3 Downloadload

Kingdom Hearts Hd 2.5 Remix Ps3 DownloadUpdate 1.4: 60 FPS Patch! (Thanks BlaGe For Original Offset (I Just Relocated It For This RPCS3 Version))
Another note: you can download the version I used for RPCS3 here: [Link]
Most likely will not work with another version unless RPCS3 starts it's game in one region (I don't know if it does so this is a failsafe!) The uploaded data does NOT include the game, nor the PS3 firmware update for obvious reasons, get those legally please.
Anyways that's about it, feel free to comment, if I see it I will reply.
Another note: if you'd like to input values in Big Endian without going online to convert them use Dark Byte's code here in this spoiler:Spoiler

Kingdom Hearts 2.5 Remix Pc

Start a new scan and rightclick the variable type
Choose new custom type (auto assembler)
To give CE support for 2 Byte Big Endian put this in:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
TypeName:
db '2 Byte Big Endian',0
ByteSize:
dd 2
//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
xor eax,eax
mov ax,[rcx] //eax now contains the bytes 'input' pointed to
xchg ah,al //convert to big endian
ret
[/64-bit]
[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov ax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
and eax,ffff //cleanup
xchg ah,al //convert to big endian
pop ebp
ret 4
[/32-bit]
//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address of output
//example:
xchg ch,cl //convert the little endian input into a big endian input
mov [rdx],cx //place the integer the 4 bytes pointed to by rdx
ret
[/64-bit]
[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx
//convert the value to big endian
xchg ah,al
mov [ebx],ax //write the value into the address
pop ebx
pop eax
pop ebp
ret 8
[/32-bit]

To give CE support for 4 Byte big endian put this in:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
TypeName:
db '4 Byte Big Endian',0
ByteSize:
dd 4
//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
xor eax,eax
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
bswap eax //convert to big endian
ret
[/64-bit]
[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
bswap eax
pop ebp
ret 4
[/32-bit]
//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address of output
//example:
bswap ecx //convert the little endian input into a big endian input
mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx
ret
[/64-bit]
[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx
//convert the value to big endian
bswap eax
mov [ebx],eax //write the value into the address
pop ebx
pop eax
pop ebp
ret 8
[/32-bit]

Once these are in CE will be able to scan for those and you can add them to your cheat table and edit the values

Kingdom Hearts Hd 1.5 Remix Ps3 Iso Download


How to use this cheat table?

Kingdom Hearts Hd 2.5 Remix Ps3 Download Utorrent


Kingdom Hearts Hd 1.5 Remix Ps3 Download

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1