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Over the last couple months I have been having what seems to be a memory leak problem with Photoshop. I'll be working on a document nice as can be, my screen will freeze, go black, then return with my graphics drivers telling me that it has just recovered from a failiure. At this time photoshop will not respond, and I am forced to close it, and lose all the work I have done.
The crashes usually happen when I am transforming objects, however it has happened while using vector, and raster tools like the pen, and brush.
I have been having this problem ever since I switched laptops from an Acer Aspire (Pentium 6 integrated win8 4gb RAM), to an Acer V3 (AMD A10 amd radeon 7660m win8 6gb RAM). On my last laptop that was noticably worse in terms of hardware, with this new laptop I've been having worse problems.
I use CS6 on both systems.
I have up to date graphics drivers, and I have updated photoshop to the latest patch (as of 16th December).
I am also not able to limit the amount of vram photoshop is allowed to use through the preferences, and it keeps resetting itself (every time the program crashes).
Part of me wants to blame the AMD APU that's in their A10 CPU, but I am not able to pin it on that system just yet.

xzenocrimzie wrote:
I have up to date graphics drivers
With an ATI card, unfortunately that's not the right approach. AMD has fallen on its face lately. Maybe they lost the guy who knows what he's doing, I don't know.
Try switching Photoshop's advanced GPU setting to Basic, and close and restart Photoshop.
If you've already done that, and it's not working, seek out Catalyst 12.8 and see if it's available for Windows 8. That's a decent (though not perfect) recent version. You'll have to uninstall the current version first in order to install the earlier one.
I have some hope for 12.12, but so far they've been completely unresponsive to my reports of problems with 12.10 and the newer betas. Apparently the Adobe engineering people can't get them to move on these problems either. Somehow it seems Windows 8 caught them off guard, even though Microsoft had released all those previews. But don't fret; 12.10 and newer don't work worth a darn in Windows 7 either.
-Noel

Similar Messages

  • I have just gone from an 8MP to a 21MP camera and now my image files are large. When opened in Photoshop they run about 110 - 120MB. After processing 3 or 4 files having used multiple layers, in Windows XP task manager, I see Photoshop memory climbing to well over 1GB. Closing any other opened image files and purging history appears to have no effect. Eventually I start being denied certain PS functions (like creating a Black & White adjustment layer, for example) and can get error messages due to PS running out of memory. The only way out is to close PS and re-start it. I can't do large HDR or Pano processing using any more than about three image files at all.
    I am running Windows XP with 3GB Ram, lots of hard disk space. Windows virtual memory is set to 'System Managed' and currently has about 10GB allocated. PS is set up with scratch disk on seperate drive (plenty of space). I currently have PS set for using up to 1400MB of memory (out of the 1600MB available to the process), 50 history states, and 2 Cache Levels. Iv'e tried setting the slider all the way up to 1600MB and it just takes a little longer but I eventually hit the wall anyway.
    I've considered setting the /3GB switch in boot.ini but am reluctant to try that. Besides, I'd probably need to upgrade to 4GB from the 3GB ram I currently have?
    I keep thinking it has to be a configuration problem but I haven't been able to find it. Any suggestions will be most welcome.

    Have you tried setting the memory allocated to Photoshop to 55% or less? You are probably starving other processes running outside Photoshop.
    Reduce the memory states to no more than 20.
    Is your scratch disk a fast internal one? Most external drives are too slow. You keep saying 'plenty of space' but bear in mind that the scratch files will need about 10x the original file size and this soon mounts up to a lot of gigs.
    With that computer you are hitting the limits for working with files of that size.

  • We are running an application compiled against a third party library and seeing strange memory usage on a Solaris 5.6 box. Program was compiled with the SWPRO 5.0 compiler.
    Shortly after boot, freemem (sar -r) nearly disappears:
    00:00:01 freemem freeswap
    02:07:01 unix restarts
    03:00:00 26004 1433872
    04:00:00 23040 1430286
    05:00:01 19516 1430113
    06:00:00 16519 1430008
    07:00:00 14335 1429783
    08:00:01 12459 1429636
    09:00:00 8919 1429468
    10:00:00 4188 1429386
    11:00:01 694 1429392
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    Also, kernel memory allocated continues to rise (sar -k) over several days:
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    10:20:00 1433600 1151220 0 5021696 4458912 0
    23:00:00 1654784 1351760 0 5185536 4616864 0
    23:00:00 1900544 1531544 0 7348224 6877536 0
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    23:00:00 2252800 1887580 0 8544256 8157064 0
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    However, ps -el does not show any particular process eating up memory.
    Eventually the system appears to run out of swap and locks up. I'm at a loss as to where to go next to try to determine what is causing this memory usage. Any ideas?

    Hi,
    Just to give you another angle, use the crash command to monitor the kernel memory caches. Gather output from this one every 12 or 24 hours so you can see a 'real' growth. Remember it is normal for these to grow somewhat, just not to the point that they eat up all system memory.
    # crash
    kmastatIf you notice a specific cache growing then you can use the kmausers command to see whats allocating into that cache:
    Eg.
    kmausers kmem_alloc_48HOWEVER before you can use kmausers you will have to have kmem_flags enabled. To do this add the following line to /etc/system and reboot:
    Solaris 2.6 and before:
    set kmem_flags=0x1f
    Solaris 7 and above:
    set kmem_flags=0x3f
    Regards,
    Ben Humphreys
    Sun Australia - Solution Centre

  • I can't keep Skype loaded without crashing Windows because all memory gets used.
    Memory usage starts at about 2.6 GB RAM when I load Skype.
    Then climbs to consume all memory (4 GB ) within 60-90 minutes - even when not on a call. Issue stops when I exit Skype.
    This started when I switched to new microphone (Condenser mic via external DAC - Tascam US-800 using ASIO drivers) Works fantastic (sounds much better than old, cheap mic) until memory is used up and Windows crashes.
    No problem seen when using mic with Digital Audio Workstation software packages (Reaper, FL-Studio, etc)
    Any ideas/suggestions I can try so I can make this great setup useable with Skype for more than just a brief period?
    Thank you!
    Skype version 5.5.0.124
    Windows 7 (64-bit)
    4 GB RAM
    USB interface to Tascam US-800 (supporting XLR input for condenser microphone)
    Tascam Driver ver 1.0.16.0

    Actually, the problem isn't Skype; it's the TASCAM drivers.
    I also own the US-800 and there is a serious memory leak whenever it's in use. I have the same problem on multiple computers with various audio software.

  • I'm on Solaris 7
    uname -a:
    SunOS zelda 5.7 Generic_106541-18 sun4u sparc SUNW,Ultra-250
    compiling with g++ (2.95.2)
    purify 5.2
    I consistently get memory leaks related (apparently)
    to the pthreads lib. I've set the error reporting chain length to 30 (way big), the start of the chain in every case starts with threadstart [ libthread.so.1 ]
    when I end my process, I Join the threads before deleting them. What else can I do to get rid of these leaks?
    thanks,
    rich

    is it worth upgrading to a 64 bit OS with more ram.
    Well you're talking a fairly hefty investment in fact your best bets buying a new machine at that point since the motherboard would need to be upgraded as well as memory and OS.
    Now I run on a 64 bit OS 12 gigs of ram, but i love my plug-ins, and most are 32 bit, so you would still be using the 32 bit Photoshop if you want the majority of all plugins for photoshop to work. Well while the 32 bit version still have the memory limitations on how much memory it can use, Because its in the 64 bit OS, you have available the full amount of that limitation available to the application.
    I can run several different memory intensive applications at one time and normally not have an issue. I say normally cause, sometimes i will crash my graphics driver if i open one too many 3d apps hooked into the Nvidia drivers.
    I normally only reboot maybe once a week.
    So in short, would it help you to be able to go 64 bit with more ram, Most Certainly even more so if you could care less about plug-ins and want to use the 64 bit version. should you go to 16 gigs of ram.. That depends on your budget really,
    Personally I always plan to upgrade when I build my systems, Putting in the largest chips you can with out filling all the slots leaving room for upgrading if needed. that way you're not filling all your slots with cheaper lower memory ram that you would have to replace them all to upgrade.
    Hope this helps a bit

  • Hello, For the last couple of months, I am having issues with one of my tabs or the program itself causing a memory leak. I was hoping that subsequent releases would fix the problem, but when I downloaded V.11 it did not help.
    I use tab mix plus and at any time, usually have about 25 tabs open. Everything functioned okay for 8 or so months up until recently.
    I am wondering if there is a way to try to track down what is causing the leak. If it is one of my open pages, i will get rid of it. I tried opening one page at a time from scratch, but could not find the issue. .
    I always have flash block enabled to cut down on the website junk.
    using OSX firefox v11.

    Now, I'm not going to say it's an Add-On problem because from the research I've been doing on this problem for the last half hour shows that everyone has DIFFERENT add-ons, but everyone's having the SAME problem....
    So I went through my add-ons and disabled them one by one, and the single add-on that has been giving me grief is the latest WOT add-on. So, I have Firefox 11 (so does my wife) and we both have the WOT add-on. But that's where the similarity ends... I have Windows 7 x64, she has Windows XP x86.... but she doesn't have the memory leak problem.
    What I see is a sawtooth pattern over time. Memory goes up a little over 30+ seconds, then drops down. But over half an hour, the peaks of the sawtooth are larger, and it doesn't drop back down to the same level again - always a little more than before. And before you know it, FF is peaking at 1.5+GB, dropping down to 1.2GB... and FF is running very, very slowly.... excessive disk accesses (paging probably, though I apparently I still have 1.5 to 2.0 GB of free RAM). Killing FF frees it all up, and if I open FF again, it's back to using 250MB of RAM.
    So, it's not the add-ons per se, but how they're interacting with FF (or the other way round).... most likely, it's this plug-in container they created to stop add-ons from taking FF with them when they crashed. Seems to have created more problems than it has solved..... would be great if you could choose not to use it....

  • Hi all....
    I have noticed a memory leak in my application. This leak was
    not apparent when the application was completed some months back
    which is what left me a little confused as all I have done since
    was upgrade to Flex 3 and possibly updated / changed my Flash
    player.
    I think I have found the cause to this problem (below) but am
    not 100% sure that it is the 'actual' problem or any reasons to
    back my thoughts up, so have listed what I have checked / tried
    along the way (maybe I have missed something)....
    My Discovery Process:
    I started profiling my application but did not find anything
    out of the ordinary. I did a code walk-through double checking I
    had cleaned up after myself, removing and even nulling all items
    etc but still to now success - the leak is still there.
    I have profiled the app in the profiler for reasonably long
    periods of time.
    All the classes etc being used within the app are consistent
    in size and instance amount and there is no sign of any apparent
    leak.
    I am using a HTTPService that is loading XML data which I am
    refreshing every 5 seconds. On this 5 second data refresh some
    class instances are incremented but are restored to the expected
    amount after a GC has occurred. The GC seems to take longer, the
    longer the app is running, therefore more and more instances are
    being added to the app, but when the GC eventually runs it 'seems'
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    After scratching my head for a while I decided to make a copy
    of my application, rip everything out, and focus in my data load,
    where I found a problem!
    I have now just a HTTPService that loads an XML file every 5
    seconds, and this is all I currently have in the app (as I ripped
    the rest of the code out), e.g:
    Code:
    <mx:Application xmlns:mx='
    http://www.adobe.com/2006/mxml'
    ....... creationComplete='initApp()' >
    <mx:HTTPService
    url='
    http://myIP:myPort/myRoot/myXML.cfm'
    resultFormat='e4x'
    result='httpResultHandler(event)' />
    <script....... >
    private var timerPulse:Timer;
    private function initApp():void
    httpServiceResults.send();
    timerPulse = new Timer(5000, 0);
    private function httpResultHandler(event:ResultEvent):void
    timerPulse.start();
    timerPulse.addEventListener(TimerEvent.TIMER, timerRefresh);
    public function timerRefresh(eventObj:TimerEvent):void
    timerPulse.stop();
    timerPulse.removeEventListener(TimerEvent.TIMER,
    timerRefresh);
    timerPulse.reset();
    httpServiceResults.send();
    </script>
    </mx:Application>
    This is pretty much the code I am currently using and it
    leaks.
    I ran and monitored this in both the profiler and the
    activity / task manager, and after running the app for 1800 seconds
    (30 min) in the profiler, the memory size grew from 50mg to 165mg
    just sending the HTTPService.
    I tried loading the service in multiple ways including in AS
    rather than MXML creating new instances of it each time, resetting
    it, nulling it etc... but nothing prevented this memory increase.
    I then tried to load the XML using different methods such as
    using the URLRequest and URLLoader which again caused a memory
    leak.
    What still confuses me is that this leak did not exist in the
    previous version and not a great deal has changed since then apart
    from upgrading to Flex 3 and possibly upgrading my Flash payer
    (which I believe is a possible cause)
    After looking into this issue a bit more deeply, I read a few
    blogs / forums and other people are experiencing the same problems
    - even with a lot bigger leaks in some cases all when reloading
    large sets of XML data into Flex - however, I as of yet found no
    solution to this leak - people with a similar problem believe it is
    not due to a memory leak more a GC error, and others pointing
    towards the Flash Player itself that is leaking - I don't really
    know.
    Findings so far during investigation of this issue:
    * App leaks for both HTTPService and ULRRequest / URLLoader
    methods
    * App only leaks when calling a data loader
    * The size of the leak seems to depend on the size of the
    XML being loaded
    * The size of the leak also seems to be affected by the
    applications heaviness - the greater seems to enhance the leak
    An interesting factor I have noticed is that if I copy the
    XML from my 'myXML.cfm' that I link to in my HTTPService and copy
    the contents of the file into my own XML file stored within the
    Flex project root itself: 'myXML.xml' the leak disappears... like
    it seems to link when loading the XML over a network, however as my
    network knowledge is not great I am not sure what to make of this -
    any ideas???
    Could the connection to the XML document cause leaks??? is
    there anything else that could cause this leak??? have I something
    in my code sample that could cause this leak??? or could any of the
    other things I have mentioed cause this leak???
    Any help / ideas would be greatly appreciated.
    Thanks,
    Jon.

    I also observed heavy memory leak from using httpservice with
    XML data. I am using Flex3 builder under Linux. My Flex application
    polls httpservice every 10 seconds. The reply is a short XML
    message less than 100 bytes. This simple polling will consume 30+
    MB of memory every hour. I leave it idling for several hours and it
    took 200 MB of memory. No sign of garbage collection at all.

  • Howdy Folks- I wrote a server monitor in java, which I was expecting to run for months at a time without restarting. Apparently there is some slow memory leak which results in an OutOfMemoryError after a few weeks. It's in a production system, so I can't readily add debug statements to the code, and the OutOfMemoryError apparently screwed up the logging, so I didn't get a stack trace in my logs, just an 'OutOfMemoryError' went to standard out.
    I'm assuming the problem lies in the code, specifically probably some discarded reference that is not being properly garbage collected? I am using a few different ArrayLists to store some historical information, and I call clear() on these frequently. Is there any known issue with ArrayList or HashMap that the 'clear()' method doesn't result in garbage collection of the objects that were in it? I am also doing a 'remove(int)' sometimes as well. Any chance the objects cleared or removed would not be garbage collected?
    thanks
    Bleu

    Howdy Folks- I wrote a server monitor in java, which I
    was expecting to run for months at a time without
    restarting. Apparently there is some slow memory leak
    which results in an OutOfMemoryError after a few
    weeks. It's in a production system, so I can't
    readily add debug statements to the code, and the
    OutOfMemoryError apparently screwed up the logging, so
    I didn't get a stack trace in my logs, just an
    'OutOfMemoryError' went to standard out.Are you even attempting to catch Errors? Catching Exceptions will not help with this. It should print the stack trace. When it OOMs it doesn't mess up what's already allocated, it just can't allocate more.
    I'm assuming the problem lies in the code,
    specifically probably some discarded reference that is
    not being properly garbage collected? Most likely, there are references that are never being cleared in your code. Without seeing the code or at least having a better description, I don't think anyone here can help you. Can you set up a test senario and use an Optimizer to see what's going on?
    I am using a
    few different ArrayLists to store some historical
    information, and I call clear() on these frequently.
    Is there any known issue with ArrayList or HashMap
    that the 'clear()' method doesn't result in garbage
    collection of the objects that were in it? Not that I know of, no. I doubt that is the problem.

  • Hello everybody,
    I think discovered a memory leak in JCO when the calling functionions that have exporting tables with large datasets. For example the ABAP-function RFC_READ_TABLE, which in this example I use to retrieve data from a table called 'RSZELTTXT', which contains ~ 120000 datasets. RFC_READ_TABLE exports the data as table 'DATA'.
    Here a simple JUnit test:
    http://pastebin.ca/1420451
    When running it with Sun Java 1.6 with standard heap size of 64mb I get a heapsize OutOfMemory error:
    http://pastebin.ca/1420472
    Looking at the heap dump (which I unfortunately cannot post here, because of it' size), I can see that I've 65000 char[512] array objects in my heap, which don't get cleaned up. I think, each char[512] array stands for one dataset in the exporting table 'DATA', since the table contains 120000 datasets, the heap is full after the first 65000 datasets are parsed. Apparently, JCO tries to read all datasets in memory instead of justing reading the dataset to which the pointer (JCoTable.setRow(i)) currently points to and releasing it from memory after the pointer moves forward ...
    Did anybody else experience this?
    Is SAP going to remove to issue in upcoming versions of JCO?
    regards Samir

    Hi,
    Check Below links
    1) How To Analyze Performance Problems JCO
    https://www.sdn.sap.com/irj/scn/go/portal/prtroot/docs/library/uuid/3fbea790-0201-0010-6481-8370ebc3c17d
    2) How to Avoid Memory Leaks
    https://www.sdn.sap.com/irj/scn/go/portal/prtroot/docs/library/uuid/c3e598fe-0601-0010-e990-b8622840c8c2
    Salil...
    Edited by: salil chavan on Jun 2, 2009 5:21 AM

  • I'm getting what appears to be a memory leak in LR. Is anyone else experiencing this ramp of memory usage as viewed in Task Manager. I have 32GB of DDR3 installed and LR takes it all and want's more. The ramp peaks with all of physical memory allocated to LR (~28GB) and a total of ~47GB allocated to the app. Once it hangs out in slowmageddon for awhile it drops back down to around 13GB and restarts the ramp (~ 30seconds or so) to full allocation again.
    Does anyone have a clue what could be wrong with my installation?
    Thanks in advance for your help.

    My PC is running Windows 7 Professional with Service Pack 1, 64-bit
    My Lightroom info is below from the help menu
    Thanks for your help...
    Lightroom version: 5.7.1 License type: PerpetualOperating system: Windows 7 Business EditionVersion: 6.1 Application architecture: x64System architecture: x64Logical processor count: 8Processor speed: 3.5 GHzBuilt-in memory: 32728.0 MBReal memory available to Lightroom: 32728.0 MBReal memory used by Lightroom: 10881.6 MB (33.2%)Virtual memory used by Lightroom: 18161.4 MBMemory cache size: 0.0 MBMaximum thread count used by Camera Raw: 4System DPI setting: 96 DPIDesktop composition enabled: YesDisplays: 1) 1920x1200, 2) 1920x1200, 3) 1920x1200
    Application folder: E:Program FilesAdobeAdobe Photoshop Lightroom 5.7.1Library Path: H:My Pictures2LightroomLightroom 5 Catalog.lrcatSettings Folder: C:UsersTimAppDataRoamingAdobeLightroom
    Installed Plugins: 1) Behance2) Canon Tether Plugin3) Export to Photomatix Pro4) Facebook5) Flickr6) JPEG Optimizer7) Leica Tether Plugin8) Merge to 32-bit HDR9) Nikon Tether Plugin10) Perfect Effects 811) Photo Upload12) SkyDrive Upload
    Config.lua flags: None
    Adapter #1: Vendor : 1002 D
    From: F. McLion <[email protected]>
    To: Timothy Parker <[email protected]>
    Sent: Thursday, February 5, 2015 8:14 AM
    Subject: Memory leak in LR.
    Memory leak in LR.
    created by F. McLion in Photoshop Lightroom - View the full discussionVersion of OS?Version of LR?Print of the diagnostics in LR's Help menu (remove the serial!) If the reply above answers your question, please take a moment to mark this answer as correct by visiting: https://forums.adobe.com/message/7165586#7165586 and clicking ‘Correct’ below the answer Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: Please note that the Adobe Forums do not accept email attachments. If you want to embed an image in your message please visit the thread in the forum and click the camera icon: https://forums.adobe.com/message/7165586#7165586 To unsubscribe from this thread, please visit the message page at , click 'Following' at the top right, & 'Stop Following' Start a new discussion in Photoshop Lightroom by email or at Adobe Community For more information about maintaining your forum email notifications please go to https://forums.adobe.com/thread/1516624.

  • I have an application which is showing an issue of a memory leak. The application does several things, but the part that seems to be causing the trouble is related to use of Fieldpoint VIs. The application reads individual AI channels on a Fieldpoint AI-110 (10 channels, where the set of channels is measured once per second) I have attached the code related to this. The memory leak is quite large (~1.5GB in 24 hours of operation).
    I am using LabView 7.1, and Fieldpoint 4.1. The parent application which uses the attached code is a stand-alone application. The operating system is Windows 2000. Fieldpoint communication occurs over a RS-232 link.
    Thanks in advance,
    Andy
    Attachments:
    FPAI100_meas_voltage.vi ‏62 KB

    Hi Andy,
    I did not see anything fundamentally wrong with what you wrote, but there were
    a few things that I think could be used to be changed. However, there
    were a few things that I did modify that might make a bit of a
    difference. In your application you were using sequences and a bunch of
    local variables. Since LabVIEW is based upon data flow, you can control
    the sequence of execution by making data dependencies and simply wiring one
    thing to the next. By simply using LabVIEW the way it is meant to run I
    was able to completely remove the sequence structure and also eliminate the use
    of all of the local variables, all while having the exact same execution order.
    It could be that the local variables were causing the memory leak that you
    noticed, but I really doubt they could be the cause of such a large leak.
    I really think there is probably something else going on in the application
    because from what I saw from this bit of code there really is no way that it
    would have such large problems. Users use the FP commands daily without
    any problems, so most likely these are not the root of the problem.
    Go ahead and try the modified code and see if you can implement similar local
    and global variable reducing techniques throughout your application.
    Hopefully that will help reduce some of the memory leaks you are seeing.
    Typically the largest cause of an apparent memory leak really occurs from
    building an array within a loop, so make sure you don't have any situations
    where that occurs in your code either.
    Regards,
    Otis
    Training and Certification
    Product Support Engineer
    National Instruments
    Attachments:
    724727-FPAI100_meas_voltage.vi ‏56 KB

  • Hello Experts!
    I have been experiencing an apparent memory leak within
    Director 11 when
    using cloneModelFromCastMember().
    I was making the assumption that calling resetWorld() on a
    w3D member
    onBeginSprite() would garbage collect any models previously
    cloned into that
    when I previously ran the movie.
    However, if I repeatedly start and stop the movie Director
    Gobbles roughly
    10Mb more memory each time. The memory usage does not reduce
    upon calling
    resetWorld()
    A good way to replicate this is to use
    cloneModelFromCastMember() on a
    largeish model in a repeat with i = 1 to 50 loop on the on
    beginSprite
    handler.
    Start and stop the movie over and over to see Director's
    memory usage hike
    up.
    Anybody have any advice why this is happening? Do I need to
    explicitly
    delete all models cloned into a member on stopMovie????
    Cheers
    Richard Smith

    Hi Zzzorro,
    Thanks for the advice!
    Why does cloning from external w3D members help? Does it
    avoid the memory
    leak? It never used to happen on Director 8.5 so it has to be
    a new Version
    10 / 11 bug right?
    I need to import several weightmapped boned characters into a
    3D member, and
    due to export issues each character has to have it's own w3D
    file.
    So I have to perform cloning at runtime to build the world. I
    also need to
    clone these characters based on the level, so I can't use
    just one single 3D
    member for both these reasons.
    Thanks for any further ideas.
    Richard Smith
    'zzzorro' <[email protected]> wrote in
    message
    news:gd4sn2$2l8$[email protected]..
    > as a rule of thumb:
    > whenever possible avoid cloneModelFromCastMember in the
    first place.
    > It is highly unrecommended and the intel engineers
    always recommended to
    > use
    > loadFile() with an external w3d file, which is much
    better than having the
    > w3d
    > file in the castlib and using cmfcm.
    > each cmfm rebuilds the whole scene and takes a lot of
    time the bigger the
    > scene is.
    > apart from glitches like leaks, which you found right
    now and other
    > things.
    >
    > I work very much with sw3d and I barely have more than
    one shockwave3d
    > member
    > in any of my movies. in very rare cases I use 2 sw3d
    members. Other than
    > that I
    > use one member where I build and load everything into
    from external w3d
    > files
    > with loadFile(), which is much more appropriate. the
    only downside is that
    > I
    > can't change the model name, but there are ways to deal
    with it.
    >

  • I just downloaded the CS4 update last night, and was doing my normal photoshop work when I had to re-start the application due to what looks like a memory leak.
    Windows XP, 3GHZ dual core ( 45 nm one ), 4 GB RAM, NVidia 9600 GT, no GPU enabled ( still comes up with that error even with newest drivers ).
    128MB TIFF file was my source.
    I had 3 layers, then copy merged all to another layer so I could liquify.
    Liquify was getting REALLY sluggish when trying to zoom, but was usable.
    After 10 minutes here, I clicked 'ok' to return the results, then it said there wasn't enough memory to do it. So I had to cancel. Process was using right around 2 GB. I saved my PSD file ( around 256 MB ) and closed it. CS4 was still using around 2 GB with no documents open. So I closed CS4 and I had multiple errors pop up saying couldn't export or copy from clipboard because not enough memory.
    Brought CS4 back up and loaded in that 256MB psd file, everything was fine.

    I've been told by support that I need to un-install CS4, and re-install it and the patch in order to rectify my problem. The cause of the problem they are saying is a failed application of the patch.
    Is this a bunch of BS to keep me busy for a while? How do I know that the next time everything will install correctly?
    This will take some time to do, and I'll have to figure out how to backup all my settings/scripts.

  • Hi,
    We are using OCI client libraries to connect our C++ program to the Oracle Database. The program does a lot of selects, inserts and SP calls.
    Oracle client and Oracle server both are 10.2.0.3.
    We have been observing a memory leak of 4M bytes in the C++ program every few minutes since last few days. On debugging through Purify, libumem, and Sun Studio 12, we finally managed to narrow down the problem to the Oracle client library OCI calls.
    The Sun Studio leak check shows the following -
    Leak #37, Instances = 157, Bytes Leaked = 655004
    kpummapg + 0x00000098
    kghgex + 0x00000648
    kghfnd + 0x000005BC
    kghalo + 0x00000A6C
    kghgex + 0x000003BC
    kghfnd + 0x000005BC
    kghalo + 0x00000A6C
    kghgex + 0x000003BC
    kghfnd + 0x000005BC
    kghalo + 0x00000A6C
    kpuhhalo + 0x00000558
    kpugdesc + 0x00000AD4
    kpugparm + 0x00000374
    COCIResultSet::InterpretData() + 0x000001B4
    COCIResultSet::COCIResultSet(COCIStatement*,OCIStmt*,OCIError*) + 0x000000A4
    COCIStatement::PrepareResult() + 0x00000190
    A select is executed, a resultset is fetched and the resultset is immeidately closed. The same piece of code has been running at various production systems without any problems. Most of the other sites are either 10.2.0.4 or 9i.
    On searching Metalink and various other forums, I found similar issues faced in 10.2.0.1.
    Could someone advise if there are any bugs corresponding to this which have been closed. Would upgrading to 10.2.0.4 solve the problem?
    Thanks.

    Hi,
    Apparently a similar issue is being discussed over here:
    Re: Memory Leak
    Hope it helps.
    Regards,
    Naveed.

  • OBVIOUS MEMORY LEAK
    iTunes about:10.6.3.25
    windows 64 bit Home on AMD64 HP G60 laptop
    downloaded and installed 'iTunes32Setup.exe'
    saw the problem and uninstalled it
    downloaded and installed 'iTunes64Setup.exe'
    iTunes about:10.6.3.25
    now i see process 'iTunes.exe*32
    it is ok when it play song list
    but ***** UP MEMORY when i click on another song to play. apparently it doesn't release previous player thread
    OR,
    if you right click on a song, the memory will blow up antother 6MB and won't release it...can do it all day long
    -- until run out of memory and iTunes freezes...without any of my changes.
    sooooo.. is it the uninstaller or is iTunes64Setup.exe mispackaged or do both have memory problems on AMD 64 ?

    Unfortunately I was able to repeat the memory leak even with turning the Toolbar off. To replicate the problem, I was able to watch the memory leak each time I actively selected a new song with the iTunes open. I was able to repeat the leak with and without both Spotify and TuneUp Companion running and not running. The only thing I noticed is when both Spotify and iTunes were open, the memory leak from iTunes added insult to injure with Spotify which kept trying to sync up with iTunes local library which would crash Spotify as well. But I can confirm the memory leak is in iTunes 10.6.3.25 (looking forward to 10.6.4 fixing the problem).

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  • how can i activate my i tune card

Itunes32setup.exe download

iTunes is going places.

Download macOS Catalina for an all‑new entertainment experience. Your music, TV shows, movies, podcasts, and audiobooks will transfer automatically to the Apple Music, Apple TV, Apple Podcasts, and Apple Books apps where you’ll still have access to your favorite iTunes features, including purchases, rentals, and imports.

Itunes32setup.exe

You can always download iTunes 12.8 for previous versions of macOS,
as well as the iTunes application for Windows.

Hardware:

  • Mac computer with an Intel processor
  • To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor is required
  • To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor and 2GB of RAM is required
  • Screen resolution of 1024x768 or greater; 1280x800 or greater is required to play an iTunes LP or iTunes Extras
  • Internet connection to use Apple Music, the iTunes Store, and iTunes Extras
  • Apple combo drive or SuperDrive to create audio, MP3, or backup CDs; some non-Apple CD-RW recorders may also work. Songs from the Apple Music catalog cannot be burned to a CD.

Software:

Itunes32setup

  • OS X version 10.10.5 or later
  • 400MB of available disk space
  • Apple Music, iTunes Store, and iTunes Match availability may vary by country
  • Apple Music trial requires sign-up and is available for new subscribers only. Plan automatically renews after trial.

iTunes

Download the latest version for Windows.

The latest entertainment apps now come installed with macOS Catalina. Upgrade today to get your favorite music, movies, TV shows, and podcasts. You can join Apple Music and stream — or download and play offline — over 70 million songs, ad‑free.

iTunes

Download the latest version from the Microsoft Store.

The latest entertainment apps now come installed with macOS Catalina. Upgrade today to get your favorite music, movies, TV shows, and podcasts. You can join Apple Music and stream — or download and play offline — over 70 million songs, ad‑free.

Itunes For Windows 10 32 Bit

Hardware:

  • PC with a 1GHz Intel or AMD processor with support for SSE2 and 512MB of RAM
  • To play standard-definition video from the iTunes Store, an Intel Pentium D or faster processor, 512MB of RAM, and a DirectX 9.0–compatible video card is required
  • To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor, 1GB of RAM, and an Intel GMA X3000, ATI Radeon X1300, or NVIDIA GeForce 6150 or better is required
  • To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor, 2GB of RAM, and an Intel GMA X4500HD, ATI Radeon HD 2400, or NVIDIA GeForce 8300 GS or better is required
  • Screen resolution of 1024x768 or greater; 1280x800 or greater is required to play an iTunes LP or iTunes Extras
  • 16-bit sound card and speakers
  • Internet connection to use Apple Music, the iTunes Store, and iTunes Extras
  • iTunes-compatible CD or DVD recorder to create audio CDs, MP3 CDs, or backup CDs or DVDs. Songs from the Apple Music catalog cannot be burned to a CD.

Software:

  • Windows 7 or later
  • 64-bit editions of Windows require the iTunes 64-bit installer
  • 400MB of available disk space
  • Some third-party visualizers may no longer be compatible with this version of iTunes. Please contact the developer for an updated visualizer that is compatible with iTunes 12.1 or later.
  • Apple Music, iTunes Store, and iTunes Match availability may vary by country
  • Apple Music trial requires sign-up and is available for new subscribers only. Plan automatically renews after trial.

iTunes is going places.

Visit the iTunes Store on iOS to buy and download your favorite songs, TV shows, movies, and podcasts. You can also download macOS Catalina for an all-new entertainment experience on desktop. Your library will transfer automatically to the new Apple Music app, Apple TV, and Apple Podcasts. And you’ll still have access to your favorite iTunes features, including your previous iTunes Store purchases, rentals, and imports and the ability to easily manage your library.

Music, TV, and podcasts
take center stage.

iTunes forever changed the way people experienced music, movies, TV shows, and podcasts. It all changes again with three all-new, dedicated apps — Apple Music, Apple TV, and Apple Podcasts — each designed from the ground up to be the best way to enjoy entertainment on your Mac. And rest assured; everything you had in your iTunes library is still accessible in each app. iCloud seamlessly syncs everything across your devices — or you can back up, restore, and sync by connecting the device directly to your Mac.

Itunes 32 Setup

The new Apple Music app is the ultimate music streaming experience on Mac.1 Explore a library of over 70 million songs, discover new artists and tracks, find the perfect playlist, download and listen offline, or enjoy all the music you’ve collected over the years. And find it all in your music library on all your devices.

The Apple TV app for Mac is the new home for all your favorite movies, shows, premium channels, and Apple TV+. Watch everything directly in the app or enjoy it offline, and discover the best of what’s on in the Watch Now tab. You can even pick up where you left off on any screen, across all your devices. And for the first time, 4K2 and Dolby Atmos3-supported movies are available on Mac.

More than 700,000 of the best entertainment, comedy, news, and sports shows are now available on your Mac with Apple Podcasts. Search for podcasts by title, topic, guest, host, content, and more. Subscribe and be notified as soon as new episodes become available. And in the Listen Now tab, you can easily pick up where you left off across all your devices.

iTunes Support can help answer your questions

Get help with syncing, updating to a more recent version of iTunes, or with an iTunes Store purchase — and much more.

Learn more

Looking for a previous version of iTunes?

Download earlier versions of iTunes to work with compatible operating systems and hardware.

Itunes 32 Bit For Windows

Find previous versions of iTunes