Civ 5 Quick Save


Had it preloaded, and since it was released in North America today I
  • Civilization V was released a while ago, and I have put in (sadly?) some 1200 hours of playing Civ V in all three configurations - original, Gods & Kings, and now Brave New World. The twelve hundred hours of play has also pretty much allowed me to practice my tactics and strategies, from games ranging all the way from victories to getting.
  • Civilization V Hotkeys and Shortcuts Hotkeys/Keyboard Shortcuts can make a big difference in strategy games, especially in multiplayer, when you are short on time.
  • Development and distribution cycle - Done! (tests, f-droid/Google Play/itch.io deployment) Missing features from Vanilla - Natural wonders (done!), city-state quests, missing civs etc. G&K mechanics - religion, faith etc. BNW mechanics - trade routes etc. You can join us in any of the open issue,.

This Guide to Civilization 5 with Brave New World and Gods and Kings features will teach you all about raising your Civ's Science output during the course of a game. This should be helpful to players who are struggling to outpace the AI on Prince and higher, while also providing a comprehensive list of things that affect Science to help people.

was able to play a few hours after I got home from work. Most of what
I would typically say here has already been covered (better) in other
reviews, so I will try to add what I can that is not overlap at suchSave
an early stage.Civ 5 quick save folders

I will say that after 3 hours or so of play, it does strike me as
having a better fun factor than everything since Civ 2, but I should
probably put that comment in perspective. I loved Civ 1, started
playing it upon release in 1991, and it became a game I played for
years. Every Civ game that came out after that... well.. never quite
struck me the same. A lot of that could just be that I didn't have 3D
FPS shooters when the original Civ came out, and have since found a
game genre that suits my work/life schedule better (jump in for an
hour here or there, don't go back to the game for a few days, etc).
Civ playing usually requires long, multi-hour commitments to get the
most out of, and that hasn't been a scenario conducive to my lifestyle
since... well since 1991 when the first Civ came out. So, its not
that Civ 2 - Civ 4 were bad, in fact I put quite a few hours in all of
them (especially Civ 4), its just I never quite took to them like the
original.

I would not call myself a hardcore or experienced turn-based strat
player, or Civ player or anything else. I got quite skilled at the
first one, but using a small number of strategies that I just cooked
up at the time after a lot of practice (and also after reading the
strategy guide to help put things in perspective). I mention that
just to clarify that because my history with the game is long, it is
not necessarily deep. In fact, the depth of the Civ series is one
reason I never seem to have enough time to get involved to the extent
I'd like to, and that frustrates me, so I end up just putting them
down permanently.

Having worked through the tutorial, and playing about 3 hours into my
first game, I do think they did an outstanding job with this one, and
it definately does strike me as more fun than anything since the
original. When I say fun, I mean in a superficial way, the way the
user-interface invokes the player and what not. Underneath it all,
with the exception of new concepts you've most likely already read
about (policies, city-states, hex squares, lack of stacking, city
bombardment, etc), it's still Civ under the hood.

Civ 5 quick save workbook

Whether or not I will end up sinking hundreds of hours into this one
(like is probably a prerequisite to even begin to see what this game
has to offer), remains to be seen. And whether or not someone can
really get their money's worth out of this series as a whole without
such a time investment is something else entirely.

I was somewhat excited to hear that some things had been simplified
and made more accessible. I thought that would mean something like a
Civ-Light, that does not pretend to appeal to the dedicated fan base
of the original, but keeps the games shorter and highly accessible.
This is not Civ-Light, in the sense that I imagined it. When done
right, the games will be long and although the scope has been narrowed
in the sense that there are no tech tree dead-ends and so forth, it is
still a vast game with a lot going on, a lot to manage, and a lot to
think about. That will be a good thing to the folks that would have
felt betrayed by the Civ-Light game I would have liked.

Overall I suspect fans of the prior games will love this one, and play
it for years.

This page includes information on the Civ5 Modding Tools as well as links to other useful programs.

  • 5Testing and debugging

World Builder

The stand-alone world builder allows users to create and modify maps and scenarios for Civilization V.

Mod Buddy

An editor (IDE) for the XML and Lua elements of the game and allows for the creation, packaging, and uploading of mods. To use it, you have to install the Visual Studio 2010 Shell (Isolated) Redistributable Package. ModBuddy will prompt you to install this if you don't have it already
Installing ModBuddy Extensions

Nexus

A collection of tools to to work with the art in Civilization V.
Initial Look at Nexus, 3D Unit Art, and Reskinning
Note that Photoshop templates for icons are also bundled in the SDK, under the Art folder (in Programs Files/Steam/...).

FireTuner

An advanced debugging terminal. It displays the lua output, provides an interactive console and can be simply extended with custom controls and tables.
Do not forget to modify your *.ini files, see Debugging#Configuration.
Simple Tuner Modifications


Since the documentation is sparse, you need a tool to quickly inspect the civ5 source and data files and search in all of them at once. See also this comparison of search tools.

Notepad++

A great and renowned text editor with a 'search in all files' feature (hit ctrl + shift + f). Used by many developers around the world. Download.

Visual C++ 2010 Express

This is Microsoft's free C/C++ IDE, which is needed in order to compile the DLL. It includes code editing, autocompletion, compilation, and debugging and can be downloaded here. NOTE: any more modern version of Visual Studio should work so long as you have VC++ 2010 installed as well.

Dragon unpacker

Can extract the Firaxis packages (.fpk files). Download.

DDS Unpacker

Some DDS files have been compressed even further and look messed up if you open them in an image viewer. This tool rebuilds them. Download.

XnView

An images browser to get a quick look at all the DDS files to spot the one you're looking for. Download.

FireTuner: Textures Viewer

A FireTuner panel to browse most of the game's textures. Download.
Civ 5 Quick Save

Civ 5 Quick Save Flyer

FireTuner: Icons Viewer

A FireTuner panel to browse the game's icons. Download.


NVidia Texture Tools for Photoshop

A Photoshop plugin to save textures under the DDS format. Download

Paint.net

An easy-to-use and moderately powerful open-source image editor for Windows that natively supports the DDS format. Download

GIMP

A free & open source image editing and manipulation tool. Very useful for creating 2d assets (icons). A windows installer version can be downloaded here.

Nexus Buddy 2

Created by a member of the CFC community, this tool makes it much easier to work with 3d assets, especially for things other than units. You can download the latest version from the forums here, and it is actively updated by its author.

SQLite tools

Anytime it starts a game, Civilization V saves a SQLite snapshot of the database, including the changes made by mods, under Civ5DebugDatabase.db.

SQLite Manager

NOTE: This is at the moment not compatible with the latest version of Firefox. The latest version it is compatible with is 19.0.

A Firefox plug-in, slightly more powerful than the previous tool. Download

SQLiteSpy

A Windows software to inspect the SQLite files. Download
Civ 5 quicksave

SQLite Browser

A Windows software to inspect the SQLite files. Download

Cheating tools and game inspectors

In-game Editor (IGE)

Add or remove units, cities, resources, change the terrain, trigger wars, etc. Convenient to quickly test your mod. Download (also on the Steam Workshop).

FireTuner: Techs and policies panel

A FireTuner panel to list, grant and revoke techs and policies. Download.

Civ 5 Quick Save Workbook

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